February: We just hired our 100th employee. His name is Tolga and he joins us as an infrastructure engineer.
January: We held our first User Meetup in Berlin to a sold out venue. The meetups in New York, San-Francisco, and Sydney followed soon afterward.
December: We launched the .NET SDK and now support all major programming languages.
November: Our customer Bethesda releases Dishonored 2. The game sells 500,000 copies in the first week and goes on to win 100+ awards. The API ticks along unaffected.
October: Our customer Tegna crosses the 1,000,000 entries threshold. Its content reaches 90M Americans every month
November: Our customer Urban Outfitters is live in time for Black Friday. The API keeps humming as if nothing happened.
October: We're surprised to discover that by now we are 40 people from 22 nations.
August: We've expanded our office – more space for more great people.
May: Our revenue grows by 10% every month, month after month. Yay!
December: We launched the .NET SDK and now support all major programming languages.
November: Our customer Bethesda releases Dishonored 2. The game sells 500,000 copies in the first week and goes on to win 100+ awards. The API ticks along unaffected.
October: Our customer Tegna crosses the 1,000,000 entries threshold. Its content reaches 90M Americans every month